Master Sura can be killed before he gets an attack using a good dash (e.g Wave Front) and then a surrounding spell (e.g Tearing Whirlwind).The player dies then revives, negating the item and closing the curse shop. Horned Halo is useless due to the damage dealt when equipping it.Council Members will become jokes with this active, as simply one hit with a fast Arcana will bring them down.Paired with Evading Zephyr, it also evades the TNT barrels it draws in. Tearing Whirlwind can decimate an entire group.Evading Zephyr can dodge the attack that could kill you.Enhanced, they can bounce to multiple targets, further increasing their effective range and clearing potential. Upon enemy contact, they behave like Homing Flares, but faster. The projectiles become active slightly more quickly. Upon activation, the arcana releases an immediate burst. Volt Pinball is largely the same, but better.Homing Flares can help cover for you in a pinch or in the aforementioned locked rooms.Bouncing Bubble launches many bubbles that ricochet off walls and enemies, clearing large hordes fast.Agents will be very effective, especially enhanced Rapid Fire Agent, which will attack very quickly, dealing with enemies before they can reach you.Pathfinder's Map can be useful to dodge enemy-heavy hotspots.This cursed item could be obtained easier with the Token of Doom. Cracked Sapphire Key will allow you to avoid most swarm enemies and bypass through most of the run.Hummingbird Feather will prevent humiliating defeats from falling into pits.Idealist's Mirror will permanently enhance all Arcana, as The Player will never be below max health. The Diadem will also provide a period of invulnerability afterwards.
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